ADAM BERGSTEIN

Gaming Ronin

INNOVATION IN GAMING


It’s difficult to pinpoint the places in the stream of creativity where true innovation take place, but in the realm of video games we can look to particular titles that reinvent or create new genres. For the purpose of this discussion I will talk about modern innovations, that is games that have come out recently that I consider to be breaking boundaries. This is by no means a comprehensive discussion, and one could argue that by excluding earlier titles I am severely limiting the topic, and they would be right. But there are some very exciting things happening in gaming today, and I’d like to touch on a few of them:

katamari

Katamari Damacy, Namco: When Katamari Damacy rolled (pun entirely intended) onto the scene in 2004 many game analysts, myself included, worried that this title was simply too Japanese to make the jump successfully across the Pacific. When it landed here in the US, however, American gamers soon realized that despite its whacky premise, or perhaps because of it, Katamari was an entirely fun game to play. The game, (the name roughly translates to “clump of souls”) is entirely innovative in its design. The idea of a tiny prince rolling a collecting ball over items to create larger and larger collections of items is completely addictive, despite the story being simplistic and very silly in places. The King of all Cosmos has sent you as the prince to clean up his messes, and he has made many of them. The difficulty progresses as you move through the stages, but the brilliance about this game in addition to its completely new game mechanics is the fact that anyone can play. Should a player with basic skill pick up the game, they can enjoy picking up tacks and erasers and still enjoy it as much as the higher stages where you are picking up buildings and eventually planets. Katamari is fun for all.

dead-rising-xbox-360-clown

Dead Rising, Capcom: When zombies invade Willamette, Colorado, Frank West is there to capture the chaos with his camera and create a bit of his own. This is the sort of game I slip into the category of the “pseudo-god game.” I say this because you are not only in an environment where you can use just about everything around you as a weapon, you have the moral freedom to humiliate zombies without limit. The brilliance of the innovation is the freedom allowed the player. This is the kind of game that you can play for hours simply for the fun of dressing up random zombies in bear heads and road cones, and then running them over with the lawn mower or shopping cart. I have rarely enjoyed free for all carnage this much. Most zombie games (Resident Evil, for example) rely on the suspense and fear as their focal point. Dead Rising, on the other hand, is a humor-focused game. It is the sort of game that is great to play at parties because those watching it will enjoy it as much as those playing it. Feel free to be liberal with the violence, you get points for creativity in this one.

brain-age
Brain Age, Nintendo: Whenever a game is able to market to non-gamers, it is a stroke of genius. The genius with Brain Age is that it is entirely designed to create genius. When Nintendo created their new hand-held, the DS, all of us in the industry were excited to see how the dual-screens would be used. Brain Age has proven that an innovative console can create innovation from the developers. The game consists of a series of mini-puzzles, each designed to stimulate the mind and increase brain activity, in essence lowering your brain age. The game was based on the studies of a Japanese doctor on certain activities and how they affect the mental acuity of patients. The addictive quality lies within the “brain age” number, and each player can sink hours into trying to lower that number as much as they can.